文章内容
2017/1/4 15:15:14,作 者: 黄兵
红包算法
注意,本算法在条件接近临界值的时候,会导致后续大量的红包始终为最小值的情况,有待优化
推导
(下列涉及钱的部分均使用了单位分,这样能保证在计算过程中涉及的数字均为整数)
现有钱m分,要分成n份,每份最少a分,最多b分,求每次应该分的钱x
显然:
(1) an <= m <= bn
(2) a <= x <= b
当进行一次分配后
(3) a(n - 1) <= m - x <= b(n - 1)
上式中间只保留x可得
(4) m - bn + b <= x <= m - an + a
另由式(1)可得
m - bn + b <= b
m - an + a >= a
综上所述,x的取值范围应该是
(5) max(a, m - bn + b) <= x <= min(b, m - an + a)
证明
由于(1)(2)(4)式互为充要条件,故当n = 0时,m = 0
代码
- /// <summary>
- /// 红包算法1
- /// </summary>
- /// <param name="money">总钱数,单位为分</param>
- /// <param name="count">份数</param>
- /// <param name="min">每次分配最小值,单位为分</param>
- /// <param name="max">每次分配最大值,单位为分</param>
- /// <param name="random">随机数生成器,如果不传使用默认的</param>
- /// <returns>每次应该分配的钱数</returns>
- IEnumerable<int> LuckyMoneyAlgorithm1(int money, int count, int min, int max, Random random)
- {
- if (count <= 0)
- throw new ArgumentOutOfRangeException("count");
- if (max <= 0)
- throw new ArgumentOutOfRangeException("max");
- if (min < 0 || min > max)
- throw new ArgumentOutOfRangeException("min");
- if (money < min * count || money > max * count)
- throw new ArgumentOutOfRangeException("money");
- if (random == null)
- random = new Random();
- do
- {
- int min2 = Math.Max(min, money - max * count + max);
- int max2 = Math.Min(max, money - min * count + min);
- int dist = random.Next(min2, max2 + 1); //注意Random不能取到上限
- yield return dist;
- money -= dist;
- }
- while (--count > 0);
- }
转自:http://blog.csdn.net/shingoscar/article/details/50541327
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学习了,不错